Creature Creation Ai - https://labs.google/fx/tools/image-fx SEED: 568321 Size: Mobile Portrait (3:4) Prompt: solid black color background no shadows, unique creature from the land of Deckbound. this creature is "***". Ensure to keep the solid black color background and no shadows. ChatGPT @ the bottom please fix the html and send me the updated full html code so i can replace it with working code/page. thank you very much for workign with me Grok ===================================== Land & Yunari TYPES - Water - Mountain - Swamp - Forest - Snow - Flatlands - Underground 7 Land Types - Land cards could provide the “mana” or energy to play Yunari, similar to Magic’s lands. For example: Land Types: Water, Mountain, Swamp, Forest, Snow, Flatlands & Underground. Each could have a unique symbol and color. Mechanics: Lands might be tapped to generate energy or rolled with dice to produce variable resources (e.g., “Roll a D6: Gain 1–3 Water energy”). Design: Keep land cards simple (e.g., name, type, artwork, and a basic ability), but ensure they synergize with character cards’ costs and abilities. ===================================== CARD INFORMATION 1. Character's Name: Purpose: Identifies the unique Yunari creature (e.g., “Lunareth” or “Mistvapor”). Why: A distinct name ties into the lore, making the card memorable and collectible. It’s a core identifier, like in Pokémon (e.g., “Pikachu”) or Magic (e.g., “Jace, the Mind Sculptor”). 2. Card Number: Purpose: Indicates the card’s place in the set (e.g., “037/150” for card 37 of 150 in the set). Why: Essential for collectors to track sets and for organizing decks. Matches Pokémon’s card number system. 3. Deckbound Type: Water, Mountain, Swamp, Forest, Snow, Flatlands, Underground Purpose: Specifies the character’s elemental affiliation, tied to Deckbound’s land types (Water, Mountain, Swamp, Forest, Snow, Flatlands). Why: This defines the card’s role in gameplay, linking to land types for mechanics (e.g., a Water-type Yunari might require Water land cards to activate abilities). It mirrors Pokémon’s type system and Magic’s color/mana system. Details: Each Yunari should have one primary type (e.g., “Snow Yunari”). Optionally, include dual types for complexity (e.g., “Forest/Swamp Yunari”). Use icons or color coding for quick recognition. 4. Hit Points: Purpose: Represents the Yunari’s durability in battle (e.g., “80 HP”). Why: A core gameplay mechanic, like in Pokémon, to track damage and determine when a card is defeated. Since dice are involved, HP could interact with dice rolls (e.g., damage dealt via dice). Details: Use a numeric value, possibly with a health bar or icon for visual appeal. Consider scaling HP (e.g., 50–150) to allow variety in Yunari strength. 5. Mana/Energy Cost: Purpose: Indicates the resources needed to play or summon the Yunari. Why: Inspired by Magic’s mana cost, this ties to Deckbound’s land types. For example, a Mountain Yunari might require “2 Mountain + 1 Any Land” to play. This adds strategic depth, as players must manage land cards. Details: Use symbols for each land type (e.g., a wave for Water, a peak for Mountain). Dice could modify costs (e.g., rolling a 6 reduces the cost by 1). 6. Special Power: Purpose: Defines unique abilities or actions the Yunari can perform. Why: Adds strategic variety, like Pokémon’s special powers or Magic’s abilities. Abilities could involve dice rolls (e.g., “Roll a D6: On a 4+, deal 20 damage”) to integrate your dice mechanic. Details: Include 1–2 abilities with clear names (e.g., “Frostbite Strike”) and concise rules text. Tie abilities to the Yunari’s type (e.g., a Swamp Yunari might drain opponent HP). 7. Attack(s): Purpose: Lists specific attacks with damage values and effects. Why: Like Pokémon’s attacks, this is central to combat. Attacks could require land types or dice rolls (e.g., “Tidal Crash: 30 damage, requires 1 Water. Roll a D6: On a 5+, opponent skips a turn”). Details: Include 1–2 attacks with names, damage, and land/dice requirements. Balance low-cost weak attacks and high-cost powerful ones. 8. Weakness & Resistance: Purpose: Specifies which types deal extra damage (weakness) or reduced damage (resistance) to the Yunari. Why: Adds strategic depth, like Pokémon’s weakness/resistance system. For example, a Snow Yunari might be weak to Mountain (+20 damage) but resistant to Water (-10 damage). Details: Use type icons and simple modifiers (e.g., “Weakness: Mountain x2” or “Resistance: Flatlands -20”). Keep it optional for simpler cards. 9. Retreat Cost: Purpose: Indicates the cost to withdraw the Yunari from battle. Why: Like Pokémon, this adds tactical options. The cost could be in land cards or dice rolls (e.g., “Retreat: 2 Snow or roll a D6: 4+ to retreat for free”). Details: Use land type symbols or a dice icon to show the cost. 10. Rarity/Element: Purpose: Indicates the card’s collectible status and reinforces its type. Why: Rarity (e.g., Common, Rare, Mythic) drives collectible appeal, like in both Pokémon and Magic. The element reinforces the land type for visual and gameplay clarity. Details: Use a symbol (e.g., star for Rare, diamond for Mythic) and a type icon or border color. 11. Character Description: Purpose: Provides a brief lore snippet about the Yunari. Why: Enhances immersion and collectible appeal, like Magic’s flavor text. For example, “Lunareth dances through the snow, its glow guiding lost travelers.” Details: Keep it short (1–2 sentences) to fit without cluttering. Tie it to Deckbound’s shifting landscapes or the Yunari’s mysterious nature. 12. Card Type: Purpose: Specifies the card’s role (e.g., “Yunari Creature” or “Basic Yunari”). Why: Clarifies gameplay function, like Magic’s “Creature” or “Sorcery.” You might have subtypes (e.g., “Basic Yunari” vs. “Legendary Yunari”) for evolution or power tiers. Details: Include a clear label, possibly with a subtype for advanced mechanics. 13. Artwork: Purpose: A vibrant illustration of the Yunari. Why: Central to collectible appeal and immersion, like in both Pokémon and Magic. The artwork should reflect the Yunari’s type and Deckbound’s shifting landscapes (e.g., a Water Yunari amidst rippling waves). Details: Ensure the art is large and central, with type-specific colors or borders to enhance visual identity. ===================================== 🌌 Deckbound: Creature Codex 📜 The Story Begins Between the folds of reality, where no map reaches and no time flows true, there exists a realm whispered of in dreams — a living land known only as Deckbound. This place defies logic. Here, seasons shift like moods. One day, sun-soaked dunes ripple with heatwaves. The next, frost clings to the air like memory. Rolling hills vanish beneath petals, then reemerge dusted in snow. Deckbound doesn’t follow the stars. It follows something else — something no traveler has yet named. Wandering its wild landscapes are creatures unlike any from known worlds — strange beings born of silence and wonder. They are called the Yunari. No one knows where the Yunari come from, or why they appear. Some are small and radiant. Others cast long shadows across the earth. Some glide through mist, while others hum with unseen energy. To encounter a Yunari is to feel a strange familiarity — as if you’ve seen them before, perhaps in a dream, or a memory you never made. ----------------------------------- 📘 The Codex Every traveler who enters Deckbound carries a Codex — a blank tome bound to them at arrival. No one knows where it comes from, or how it chooses its owner. But as the traveler explores and encounters Yunari, the Codex begins to fill on its own — page by page, entry by entry. Names appear. Sketches form. Descriptions fade in, written in ink the color of starlight. Each Yunari recorded becomes part of your growing collection — a living memory sealed in paper and energy. As the Codex grows, so does its power. With enough discoveries, it allows the traveler to summon Yunari they’ve bonded with — not just as ink on parchment, but as real, glowing echoes. These Yunari can be called forth to stand by your side, or to challenge others in friendly duels of strength, speed, and intuition. ----------------------------------- 🧭 How to Play In Deckbound: Creature Codex, you are a Summoner — a traveler fated to uncover, collect, and connect with the Yunari that roam the realm. 🪙 Your Journey Includes: Exploring the Realm: Open packs or play interactive mini-games to discover new Yunari. Collecting Cards: Each Yunari you encounter is added to your Codex in the form of a creature card. Ranks & Rarity: Yunari are ranked from Basic to Legendary. The rarer the card, the more elusive — and more powerful. Building Your Collection: Trade or sell duplicates, and customize your Codex to suit your play style. Battles (Coming Soon): Engage in duels using card stats like power, defense, and speed to outplay other Summoners. Seasonal Discoveries: As Deckbound changes, so do the Yunari. Certain creatures only appear during specific shifts in the land. ----------------------------------- 🌑 The Beneath Beneath Deckbound lies a forgotten layer — a place veiled in shadow, known only as The Beneath. Here, the Yunari are different. They move strangely. Their forms are warped. The air itself feels... heavier. Some say these Yunari are echoes of emotions long buried, or memories that were meant to fade. But no one knows for sure. Entering the Beneath is a risk. But for the bold, it holds the rarest of Yunari — and the deepest truths of Deckbound. ----------------------------------- 🗝️ Your Codex Awaits Your journey begins with a single encounter. A flicker of light in the forest. A shadow across the desert. A whisper behind the snow. You may not understand the Yunari. But they have always understood you. Welcome to Deckbound. May your Codex tell a story worth remembering. ----------------------------------- Long before the stars were named or the skies charted, a realm emerged from the folds of forgotten dreams—a place where reality bends and time dances to an unseen rhythm. This is Deckbound, a living land whispered of in the quiet moments between waking and sleep, a world that defies the logic of the known universe. No map can hold its contours, for its landscapes shift with the whims of an unknown force, a pulse that guides its seasons like moods rather than cycles. One moment, the air shimmers over sun-scorched dunes that ripple like liquid gold; the next, a chill descends, frosting the ground with memories of winter past. Rolling hills might vanish beneath a carpet of vibrant petals only to reappear dusted in snow, their forms as fleeting as a traveler’s breath. Deckbound follows no celestial guide—no sun, no moon, no stars—yet it thrives, sustained by a mysterious energy that hums beneath its surface, a heartbeat felt but never fully understood. The origins of Deckbound remain shrouded in enigma, a tale lost to the void from which it sprang. Some ancient wanderers, those rare souls who stumbled into its borders, speak of a cataclysmic rift in reality, a tear where the fabric of existence frayed and birthed this anomalous realm. Others believe it is a dreamscape forged by a forgotten deity, a canvas where imagination takes root and flourishes unchecked. Whatever its birth, Deckbound is alive in a way no other world can claim. Its rivers sing with voices that shift from laughter to lament, its forests pulse with a bioluminescence that guides the lost, and its mountains rise and fall like the breath of a sleeping giant. This fluidity is its essence, a beauty born of chaos, where every step reveals a new facet of its ever-changing soul. Roaming this wild expanse are the Yunari, creatures as peculiar and wondrous as the land they inhabit. Born of silence and wonder, they emerge from the mists, the shadows, or the glowing undergrowth, their forms as diverse as the landscapes they traverse. Some are small and radiant, their bodies aglow with colors that defy nature—pink mushrooms with teal luminescence, like the Glimmer-Shroom, or tiny orbs that drift like living stars. Others tower, casting long shadows that stretch across the earth, their silhouettes hinting at forms both familiar and alien. There are those that glide through the fog on ethereal wings, and others that hum with an unseen energy, their presence felt more as a vibration than a sight. To encounter a Yunari is to feel a shiver of recognition, as if their image has lingered in the depths of one’s mind—a dream remembered, a memory unmade. No one knows their origin or purpose, yet they seem to know the traveler, watching with eyes that hold the weight of untold stories. The bond between Deckbound and its Yunari is sealed through the Codex, a mystical tome that appears to every wanderer who crosses into this realm. Bound to its owner upon arrival, the Codex begins as a blank slate, its pages empty until the first encounter with a Yunari. Then, as if guided by an invisible hand, ink the color of starlight seeps across the parchment, sketching forms, inscribing names, and weaving descriptions that capture the essence of each creature. Each entry is a living memory, a piece of the traveler’s journey etched into the book’s soul. As the Codex grows, so does its power, allowing the Summoner to call forth these recorded Yunari as glowing echoes—manifestations of ink and energy that stand beside them or clash in duels of strength and intuition. This connection is sacred, a pact between the land, its creatures, and the one fated to chronicle their existence. Yet, beneath Deckbound’s surface lies a darker layer, a realm veiled in shadow known as The Beneath. Here, the air grows heavy, and the Yunari take on warped, unsettling forms—echoes of emotions buried deep or memories meant to fade. A Glimmer-Shroom might transform into a Shadow-Shroom, its vibrant glow dimmed to a sinister hue, its spores carrying a weight that stifles rather than soothes. The Beneath is a place of risk and reward, its depths hiding the rarest Yunari and whispers of Deckbound’s truest nature. Some say it is the heart of the realm, where the unknown force that shapes the land resides, while others warn it is a mirror of the traveler’s own fears, reflecting back what they dare not face. To venture there is to court danger, but for the bold, it promises revelations that could rewrite the Codex itself. Deckbound’s beauty lies in its unpredictability, a world where every journey is a story waiting to be told. The land’s seasonal shifts—Forest Bloom, Snowfall Silence, Swamp Murk, Mountain Rage, Water Dance, and Flatland Calm—bring forth new Yunari, each tied to the mood of the moment. A traveler might find a radiant creature during a petal-strewn spring only to encounter its shadowed counterpart in the Beneath’s gloom. The Codex becomes a testament to these discoveries, a collection that grows with every pack opened, every duel fought, every trade made. Welcome to Deckbound, where the unknown beckons, and your story—inked in starlight—awaits its final chapter.